Sunday, November 15, 2015

Product Reviews

Product Reviews

by Jared Korotney
November 16, 2015

Product 1: GameBoy Advance GameShark


If you're the kind of person that does not like to work out that ridiculously complicated maze in that one video same, and you would rather cheat you way through the levels, this product is right for you. The GameBoy Advance GameShark was released at around the same time when the GameBoy Advance was released, back in 2001. With over 16,000 hacks already implemented into the device for many GameBoy Advance games, the GameShark is aimed towards children primarily between the ages of nine and sixteen, and can be used for competitive gaming, but the majority of buyers use it casually to access the next stages of a game. The device was use for hacking your game cartridge into doing things that would normally be impossible from standard play. These hacks included, but were not limited to, walking through walls, buying items for free, winning boss battles without actually battling them, having all the items in the game available to you with just a click of a button, and granting you every possible power-up that existed in the game. You insert you game cartridge into the GameShark slot, after which another external slot from the GameShark is inserted into the GameBoy Advance system, allowing you to cheat your way through your selected game. Another added bonus to the cheating device is that if you want to implement new codes into the GameShark, you may do so, and the device will save the cartridge for you, so you can use the cheat for a selected game at your leisure. There one noticeable flaw to this product, however. The GameShark is known to occasionally crash before your game is powered on, most likely due to an overbearing amount of cheats implemented into the cartridge at the same time. As a whole, it is a great product to have is you want to experience getting what you want when you want it, without any regrets (except for the system possibly crashing).

Product 2: Coca-Cola Jukebox

I got this particular miniature tabletop jukebox as a collection of Coca-Cola products from my grandfather a couple of years ago. However, I wasn't too sure of how well it would actually function. I was surprised to find out that not only is the music player in great condition, but it is decently valuable, able to sell for at least fifty dollars on sites such as eBay and Amazon. This particular model of a miniature Coca-Cola jukebox was made in the 1980's. The jukebox works like this: you insert a dime in the slot on top of the jukebox for one play or a quarter for two plays, and then you press one of five buttons that allows music to play through the back speaker. The system also required three double-A batteries for proper functioning. The best part about this product is that once the tune is finished playing, you can receive your coins back by clicking a red button on top of the jukebox, which opens a door on the back for you to retrieve your spent coins.  This product is more suited towards collectors and anyone interested in jukeboxes and/or the 1930's. The product is not entirely meant to act like an iPod or any other music player, but rather as a unique collector's item that can easily be accessible on popular selling sites like the ones mentioned, earlier. The only complaints about this product are that the song choices areextremely limited to five or ten songs. Also, when you play these songs, they only play for about ten seconds at a time. But, hey it's a collectible. It should not be too expected for a large abundance of music to come from this product, so having this product as a collectible is satisfying, nonetheless. Overall, I would highly recommend this as a rather unique collector's item to purchase.

Product 3: GameBoy Color


The Nintendo GameBoy Color handheld gaming system was released on November 18, 1998, in North America (October 21 in Japan). It was the first handheld console of its time to present full-blown monochrome colors like never seen before. As a sequel to the original GameBoy, the GameBoy Color kept several key functions from its original, such as the same control pads and link cables to connect with others. The system is more oriented towards (pre)teens, and allows for more casual play compared to more competitive gaming systems at the time, such as the PlayStation or the Nintendo 64. However, there were some aspects of the system that were frustrating to work with at the time. One prime example of this is the use of batteries. At the time, both systems required double-A batteries to allow the system to run properly, which became nightmare fuel when it came to working with the system. Luckily, Nintendo changed this aspect in 2003 with the release of the Gameboy Advance SP. Speaking of batteries, many gamers have complained about many of the games released for the system, not in terms of the content of the game, but because of the short battery lives the cartridges had, meaning that if you haven't played your games for a while, and you want to continue where you left off, you probably couldn't, because it would be a likely case that the memory would be wiped from the card, meaning that you would probably have to start your adventure all over, again.  Finally, a plaguing problem that affected the majority of GameBoy products was screen lighting. You need to have some sort of bright light, whether the sun shining through your window or a flashlight, to allow for proper viewing of the system, and the GameBoy Color was the worst offender of all of these products since color was just implemented into these games, and many consumers struggled to have a proper viewing experience worse than the original GameBoy. These were the biggest complaints about the new, colorized GameBoy system. It was a great system, but these bad features tainted the image of the system's performance capabilities. 

No comments:

Post a Comment